Monday, September 19, 2011

Marvel Ultimate Alliance - Doctor Strange

Marvel Ultimate Alliance (for PC) - Playable Characters - Doctor Strange

This is one of our Marvel Ultimate Alliance walkthrough / cheats / mods posts. For an index of all Marvel Ultimate Alliance posts, click here.

A list of all character notes: Black Panther, Blade, Captain America, Colossus, Daredevil, Deadpool, Doctor Strange, Elektra, Ghost Rider, The Human Torch, Iceman, Iron Man, Invisible Woman, Luke Cage, Moon Knight, Mr. Fantastic, Ms. Marvel, Nick Fury, Silver Surfer, Spider-Man, Spider-Woman, Storm, Thing, Thor, Wolverine
  • Key Powers: Eye of Agamotto, Black Magic, Mystic Maelstrom.
  • One of a few characters (Doctor Strange, Elektra) that can kill a non-boss enemy regardless of its current health.
Powers: (at Skill Level 10)
  • Black Magic (11 Skill Points, 25 Energy)
    • Throws a ball of energy that has a chance of turning the enemy into a crate.
    • 143-157 Physical Damage, 36% chance of transformation into a crate
  • Eldritch Aura (12 Skill Points, 100 Energy, 16 seconds)
    • Conjures pixies that will follow Dr. Strange and swarm any enemy that comes nearby.
    • 34-38 Damage
  • Eye of Agamotto (16 Skill Points, 80 seconds)
    • Raises health regeneration rates to 2% per second, and remove status ailments from the party. Costs 10% of Doctor Strange's maximum Health.
    • Comments:
      • It is one of the best healing powers because team members don't have to be nearby.
      • You may want to leave this at skill level 1.
  • Falteen Flame (14 Skill Points, 31 Energy plus free tap)
    • 60-67 (Fire?) Damage, wide radius
    • +13% and slight knockback per tap; this additional damage goes to Health
    • Comments:
      • The flames can go through barriers like walls to harm something on the other side.
  • Mind Wipe (9 Skill Points, 33 Energy, 6 seconds)
    • Mind controls enemies in a radius. Mind-controlled enemies cannot be attacked and do not attack each other.
    • 54-60 Physical Damage, radius
    • Comments:
      • This power affects a wide radius so it is possible that it will catch all active enemies in it and therefore just buy you some time while neither side can attack the other.
      • Since it probably doesn't work on bosses, you can turn a boss's minions against them.
  • Levitation (16 Skill Points, 51 Energy)
    • Levitates enemies and objects.
    • 58-64 Physical Damage + 17-19 Physical Damage when thrown
    • Can levitate Heavy Objects.
  • Mystic Bolts (16 Skill Points, 14 Energy per tap)
    • 44-49 Damage per tap.
  • Teleport (16 Skill Points, 16 Energy)
    • Teleport self and an ally directly in front. Objects or enemies at the destination take damage.
    • Doctor Strange starts with 1 level in this power at level 1, in addition to 1 level in Mystic Bolts.
    • 471 teleport range.
    • 58-64 Damage.
    • Comments:
      • There are some instances where you can use this instead of finding the way to take down a barrier or opening a door.
  • Mystic Maelstrom (Xtreme)
      • Damages enemies on screen. 20% chance of transforming stunned, frozen, or slowed enemies into Xtreme pips.
        • 51-56 Mental Damage
          • Comments:
              • Obviously try to start this power after setting up all targets to be vulnerable to transformation. You can do this with some Xtreme powers (Elektra, Invisible Woman, Ms. Marvel) or regular powers from certain characters (Blade, Iceman, Silver Surfer, Thing).
              • A single Xtreme pip can fully restore the momentum meter for a character as well as restore 25% of the momentum meters for the other three party members.

            No comments:

            Post a Comment