Monday, January 30, 2012

Game Review - War in the North


Game Review - Lord of the Rings: War in the North

Score +12/-12

Overview
Lord of the Rings: War in the North is a tactical first-person "shooter" where you play one of three heroes. The story is set during the War of the Rings in J.R.R. Tolkein's Lord of the Rings trilogy. It tells a very different version of the "War in the North", a commando-action story of war thwarted than the desperate battles in the strategy game Battle for Middle Earth II. It was meant for online cooperative play, but there is a good enough single player campaign.
+ The artwork for the landscape and maps is very nice, and very closely follows the visualization in the Peter Jackson (director) Lord of the Rings motion picture trilogy.
+ The character gear, especially the outfits, are very varied, highly-detailed (down to patterns, and even the weave of fabrics), and in theme with the overall art direction.
+ Character faces and expressions (and character movement) are quite well done with motion capture. Movement animations are fluid and natural.
+- Many movie-quality cutscenes with good dramatic elements and mythos-appropriate dialogue. Also, these are dynamically run using the in-game characters so that they wear what they have been equipped with. However, some of this was sloppily done as weapons blanked out for conversations still show elemental FX (such as flaming weapons) and sometimes weapons are replaced by stock weapons (e.g., Eradan sometimes has a two-handed sword even if you had equipped him with a pair of axes). These should have been ironed out in QA.
+- Overall good use of system resources with maps that have the illusion of a wider world but have actually limited movement range. However, later game maps start to have too many long stretches which can cause stuttering as the system loads objects and textures (especially in the sewers in the final game area -- should never have been shipped like this, as mid-range machines which could run the game passably might find it impossible in just that area).
- Many terrain features look passable but are not. Some can be dodged past but not walked over. Some map stages employ short drops to a new area which conceptually should be easily traversable but you cannot go back. This not only breaks immersion but can be confusing during gameplay. Also, lots of areas on the world map, as well as some that can be revealed by finding map scraps -- but you can't go to them, so what's the point?
+ The skill system narrows down the interface to just 4 buttons for powers by having modal powers (e.g., usable only when blocking) or having skills that enhance existing skills. This eases skill use (but also reduces the breadth of skills).
+ All three characters have three classes of skills which let them play very differently. Overall, there are approximately 9 character play styles.
+ Starting around late middle game, there are more situations where proficiency in both melee and ranged combat become useful, so that whatever style of character you build, you will see good use from their skills. The final boss fights also feature this.
+ You are not stuck in a strictly linear do-or-die game. If you need help with the difficulty, you can shift down a difficulty level, replay a level (with reduced enemies), or try a challenge map to get more XP (experience points, which gets you levels and more competency). In this way, you can level up and get some gear before continuing the campaign.
+ You can overhaul your character. This is important in any point-based stat and skill system where you really don't have any guidance about how to put your points and can easily "make a mistake".
+ Enemy appearance is paced out so that they try to give you at least a slightly different experience with each enemy even if some of them share the same tactics.
+- AI control and equipment management is simple because it is all automated. However, gross AI cheating (e.g., skills gained far earlier than possible for the player) is annoying. And if you give something to the AI, it is gone forever and you cannot access the item if you switch to playing that character. Also annoying is that you can't give them potions, especially when they are in trouble and need one. The engine can tell the AI character to call for help, but you can't just toss them a potion or increase their supply. Something that could instead have been done is to have a group equipment pool where the player's current character can see who has equipped what, and can have priority over equipment. The AI then chooses equipment from the rest.
- Needs more playtesting with difficulty levels. The first boss encounter was the toughest because of how it was set up. The rest were comparative cakewalks afterwards. Some encounters involve getting swarmed and can be harder than boss encounters.
- Replayability is low. Each difficulty tier is basically the same game and the same gear, but with jacked up numbers. There's nothing new to see or do. By the time you finish the game on Normal Difficulty, you are probably a bit over level 20 and have a strong skill set that can't be further enhanced.
- A lot of gear but you switch quickly to just a few new ones you find in stores. On the up side, this keeps the game experience quite fresh. On the down side, quest rewards of gear and looking for secrets just to find more treasure, are a waste of time.
- Way too much loot and too easy to get more. This glut makes money meaningless. Even overhauling your character ("respec"), which costs 16,000 gold, is trivially easy to do.
- Needs some sort of character storage.
- Quests generally give useless rewards: Equipment becomes quickly obsolete, and you can farm for gold or XP anytime you want. A more useful reward would be a perk or skill point -- something lasting. But since the skill tree is so small, that is useless too. A perk would be nicer, like learning something that grants a +0.1 damage multiplier against orcs or while in Mirkwood; or a technique that gives a slight power regeneration bonus.
- Character progression by XP too severely favours melee, where you can get large XP multipliers.
- You cannot find some secrets with the incorrect character. Sometimes this requires multiple play-throughs of a map to use the appropriate character when you can't switch characters yet. At least one quest objective requires the location of a secret by a particular character. This is not appropriate for Single Player. They could just have allowed, in SP, everyone to find all the different character-specific secrets since all three characters are right there.

Wednesday, January 25, 2012

War in the North - Carn Dûm


Lord of the Rings: War in the North - Carn Dûm
This is one of our series of posts on Lord of the Rings: War in the North Walkthroughs and Cheats (exploits) for the Single Player campaign. For the index of all our posts, click here.

  • Prior to leaving for Carn Dûm, finish all your side quests and lighten your inventory of any junk. Once you reach Carn Dûm, there is no Town Portal to bring you back.
  • Sewers:
    • Who was the idiot who designed this level? There are way too many objects here. Lowering your screen resolution and the graphics settings probably won't help much because it is the calculations and object loading that is taking up time.
    • When walking around, try to angle your view toward the ground. This reduces the number of objects that are in the field of vision that must be loaded and calculated to see whether they need to be rendered or not.
    • Kill all prisoners you encounter before using the lever. Remember to go back to the cell that had the golden chest after using the lever.
  • The rest of the map is straightforward and with a lot of crates to keep your ammo resupplied. This map, more than any other, has a mix of melee and ranged combat.
  • Agandaûr first encounter: Basically just chase him around and hit him. He summons a troll. Nothing special here as there is just one troll. Afterwards he has unending minions. Ignore the minions, concentrate on him.
  • Agandaûr second encounter: Same as before, but when he flies, shoot him. You probably won't even have to call in Beleram for this one.

War in the North - Urgost, Nordinbad Siege


Lord of the Rings: War in the North - Urgost, Nordinbad Siege
This is one of our series of posts on Lord of the Rings: War in the North Walkthroughs and Cheats (exploits) for the Single Player campaign. For the index of all our posts, click here.

Urgost's Lair / The Gray Mountains
  • Town Portal (near fortress ruins entrance): Item Sets in Store:
    • Chest: Bowmaster
    • Leggings: Adamant
    • Boots: Warlord
  • Human Dual Wielders here will attack blindly if you enter Evasion right in front of them. This WILL hit you. You must move aside.
  • Some enemies here have an attack animation they will not abort if you enter Evasion. For example, uruk-hai shield bearers will bash their shields with their swords right before they charge, and they will not abort even if you enter Evasion (but they won't adjust their trajectory).
  • Carn Dûm Captain:
    • Same as Wulfrun, but with allies. Kill the allies first (except the orc archers, who tend to have lousy aim if you don't stand still). They come in waves but not so quickly as to be continuous as in the Fornost / Tharzog fight.
    • You cannot dodge through his fire barrier but you can run around it.
    • If he starts swinging his weapon wildly, this is an area-effect attack that can hit all around. Back off and attack at range.
    • His energy bolts are stopped by Andriel's Sanctuary. Enter it and call your allies into it. Otherwise, they will shoot at him at range and slowly walk (out of Sanctuary) as they do so.
  • If you talked to various people in Rivendell prior to going to Urgost, you will know that Bilbo once confronted Smaug the dragon. Bilbo's advice about flattery is a good one as it nets you treasure from Urgost, which can include a rare Fell-Hunter set piece.
  • Backup your game after defeating the Captain and before going to Nordinbad. This is important for the Nordinbad Siege.
    Nordinbad Siege
    • You do not have to go directly to Nordinbad after talking to Urgost. Make a backup save of your game prior to the siege (see our General Help post on how to do this). The siege is done in various stages and auto-saved after each stage. If you do badly in one stage, it is possible that you won't be able to get past the next stage. In that case, if you don't have a save game to roll back to, you will have to either keep trying your luck or restart the game.
    • Siege:
      • Stage 1: Attack - Enemies start right on the platform. Kill them all.
      • Stage 2: Siege Towers
        • You will need to move back and forth between the ballistas since the arc of coverage isn't enough. Each ballista, however, can aim quite close to the side to cover the nearest staircase, so if your allies are defending there, you can help them.
        • As a siege tower approaches, you can fire at the door. The splash damage will score some hits on units behind even before they unload. Hit the big units first, then support your allies against the smaller ones.
      • Stage 3: Sappers
        • Your allies do quite well but won't be enough. If your aim isn't very good, you can lose quite a lot of health of the door you have to defend, which means you won't have a lot of leeway in the next stage. And if you don't have a save game handy to restore, you could be stuck in a hopeless situation afterwards.
        • If you really can't shoot them down well enough, try standing either at the top of one staircase or nearer the door, and just roll into or rush the sappers (to make them detonate at you) and drink a lot of potions. They typically come down the wall to the ground then rush the door.
      • Stage 4: Trolls
        • The trolls beeline for the door unless they are attacked, in which case they will stop to fight. Delay them by switching from one troll to the next and in this way keep them busy and away from the door.
        • In the worst case, they will stand in front of the door and attack it. If you have enough health left on the door, you can kill them there before they break through.
      • Stage 5: Commander
        • Pretty straightforward. Kill the minions first.
    • Galar's store changes after the siege. Item Sets in Store:
      • Chest: Defender
      • Gloves: Battlement, Stronghold
      • Boots: Warlord
    • Finish your quests before you head to Carn Dum because there won't be a Town Portal to bring you back. After Carn Dum, the game ends and you are restarted in Bree at one difficulty level higher when you reload.

    War in the North - Nordinbad, Mirkwood


    Lord of the Rings: War in the North - Nordinbad, Mirkwood
    This is one of our series of posts on Lord of the Rings: War in the North Walkthroughs and Cheats (exploits) for the Single Player campaign. For the index of all our posts, click here.

    Nordinbad
    • Galar: Item Sets in Store:
      • Helmet: Adamant, Battlement
      • Shoulders: Alliance
      • Chest: War-Wise
      • Gloves: Adamant
      • Leggings: Stronghold
    • Galar also sells the Glede unique axe. Dual-wielding this is of particular significance to Eradan. See our notes on Eradan and Dual-Wielding.
      Mirkwood
      • Wulfrun
        • Rush him and dodge through his flames to get him to move out of his position and stop his bombardment. Andriel's Sanctuary can block the bolts, but she doesn't always throw that up, and he fires his bolts quite rapidly.
        • Basically this fight involves chasing him around. You will do it again later in the Gray Mountains with someone who looks awfully similar.
      • Orc Ambush
        • You are forewarned that you are walking into an ambush when you approach the empty camp, so keep that in mind.
        • When you kill one archer, orcs charge your position. Immediately retreat (run and call your allies to you with "Z") to draw them out a few at a time and to be away from the archers.
      • Looks for the Elf prisoner. If you free him, you can get a reward later.
      • Spiders
        • Stay close to your allies to make sure no one gets too swarmed.
        • If you are killing the small spiders before you can get a critical strike on them, attack the big ones first to get a critical strike and hero mode before wading through the small spiders.
      • Heart of the Web Town Portal: Item Sets in Store:
        • Leggings: Alliance
        • Boots: War-Wise
      • If you go back to Nordinbad from the Heart of the Web, you may find an area transition in Nordinbad that sends you to the cutscene/dialogue where you talk to the king. You already did this when you first came to Nordinbad from Gundabad. This oversight/bug appears only once and appears to be harmless.
        • Spider Queen:
          • If she is not chasing you, it is probably safest to kill her minions and then hit her at range until she grapples with an ally.
          • If you are using one-handed weapons, she is very hard to score a hit. You must more or less aim at her centre, the area between her head and her belly/tail. You can dodge INTO her and stand "inside" her and attack her that way.
          • Like Ettenmoor trolls, she can grapple an ally, which is great because you can rush in and score a lot of hits while she's busy that way.
          • If you stand too close behind her or underneath her belly, she has a funny attack in which she basically bounces her belly repeatedly to squash you.

        War in the North - Rivendell, Mount Gundabad


        Lord of the Rings: War in the North - Rivendell, Mount Gundabad
        This is one of our series of posts on Lord of the Rings: War in the North Walkthroughs and Cheats (exploits) for the Single Player campaign. For the index of all our posts, click here.

        Rivendell
        • When you have completed the Ettenmoors, the store inventory permanently changes. Item Sets in Store:
          • Helmet: Warlord, Alliance
          • Shoulders: Alliance, Fell-Hunter
          • Gloves: Battle-Master
          • Leggings: War-Wise, Stronghold
          • Boots: Alliance
        Mount Gundabad
        • At the first area transition to the wide ledge, there are two trolls and several orcs in the distance. Before you click the area transition, you can shoot at the trolls when they come closer to try to draw one troll at a time. If you pass the area transition, you tend to draw both trolls plus all orcs. Farin says "back to back, don't let them get behind" but this is generally impossible to do especially since standing still means you'll get pasted by a troll..
        • There are some big bare-chested orcs with big sledgehammers. Once you score a critical hit on them, for several seconds they are completely vulnerable because they just stand still and roar -- this animation lasts much longer than the actual stun duration from a critical strike/brutal hit.
        • There is a cutscene of several large orcs advancing on your position. They will actually stand still after the cutscene. You can draw them out one at a time by shooting the one furthest in front, then retreating your party.
        • The first cave you come to has the Mithril needed for Arwen's quest, but you need Farin to access the hidden chamber to get it.
        • Town Portal 1: (before bridge to ice troll cave): Item Sets in Store:
          • Chest: Adamant, War-Wise
          • Gloves: War-Wise
          • Leggings: Bright-Flame
          • Boots: Stalker
        • Bridge:
          • If you cannot pass the area transition, there may be an orc on the bridge beyond. There is a drop that it cannot climb over (and neither can you, once you pass it) so you need to shoot any orcs there until the area transition is active.
        • Snow Troll Cave:
          • There are two in the cave and they slowly come to your position. Two ways to handle this:
            • Shoot the first one repeatedly till you set it up for a critical strike, then rush in and hit it with a heavy attack (which will stagger it). Use powers to quickly kill it before the second reaches your position.
            • If you end up having to handle both, draw one or both from your companions by dodging past them into the cave then attacking them until they turn and follow you.
        • Town Portal 2
          • Helmet: Marksman
          • Shoulders: Alliance
          • Chest: Battle-Master, Bright-Flame
          • Gloves: Battle-Master
          • Boots: Bright-Flame, Marksman
        • Once inside Gundabad, watch out for some long corridors with drops (so you can't walk back)
          • Sometimes one or both companions will rush ahead to engage enemies and if you follow, you can't go back to open chests or crates you left behind.
          • Sometimes you can go ahead, but one or both companions won't follow and will stay on the ledge, leaving you alone in combat.
        • After Gundabad, you can return to Bree and Sarn Ford for new dialogue, but no new quests.

        War in the North - Rivendell, Ettenmoors


        Lord of the Rings: War in the North - Rivendell, Ettenmoors
        This is one of our series of posts on Lord of the Rings: War in the North Walkthroughs and Cheats (exploits) for the Single Player campaign. For the index of all our posts, click here.

        Rivendell
        • Item Sets in Store:
          • Helmet: Alliance, Warlord
          • Gloves: Battle-Master, Bright-Flame
          • Leggings: Adamant, War-Wise
        • Some of the best weapons appear at this time. Reload the store a few times to find them. Look for Thunderbolt, which has x1.4 bonus damage against trolls; and for one-handed Elf Smith Swords (138 damage, x1.4 versus orcs).
        • Before you finish the Ettenmoors, make sure you have bought everything you want here, because the store will change once you return from defeating Bargrisar in the Ettenmoors.
        • Angmir has a quest you must trigger by asking him what he is working on. After you finish the Ettenmoors, Bilbo has a new quest. Everyone else has more or less straightforward quests.
        Ettenmoors
        • Starting here there are two types of dangerous warrior orcs: Dual wielders and shield-bearers.
          • Against the dual-wielders, you MUST block or you will continually be unbalanced by the dual-wielders. Each time you block, they are briefly staggered and you can counterattack, dodge, or move.
          • Both types are better engaged by waiting for them to attack a companion, then hit them unopposed from behind till you can critical-hit.
        • High Moors Town Portal:
          • From here, you can keep re-doing the area -- including collecting quest gems.
          • Item Sets in Store:
            • Helmet: Stalker
            • Shoulders: Stronghold, Dragon-Fire
            • Leggings: Alliance
            • Boots: Adamant
        • After the High Moors Town Portal, you go through two long caves/tunnels. The second ends in a fork where there is a secret for Andriel, a left turn into a troll lair, and a right turn to the exit (to Stone Chasm). The troll lair is optional, but if you clear it, you can reach a golden chest that typically has a unique weapon.
        • Stone Chasm Town Portal: Item Sets in Store:
          • Helmet: Stalker
          • Shoulders: Dragon-Fire
          • Leggings: Alliance, Stalker
          • Boots: Adamant
        • Bargrisar:
          • The fight with Bargrisar proceeds in stages, but you might not be able to reach every stage.
            • Initially you have to attack his legs. Farin's Abundant Harm skill allows him to actually hit both legs at the same time. Once you land a Critical Strike on a leg, he drops and you attack his arms. Try to focus on one leg to set it up for a Critical Strike.
            • Next you attack either arm until you can land a Critical Strike. If you fail to do that, he gets up and you start with the legs all over again. You are still hurting him, but more slowly.
            • If you can land a Critical Strike on his arms, he bends down further and you can now attack his head and without fear of counterattack. From here, if you can keep it up, you can just whittle him down to zero health and he is defeated.
          • Be sure to collect any treasure here before clicking to Proceed after killing Bargrisar because the cutscene and conversation will end in you being transported to Rivendell.

        War in the North - Sarn Ford, Barrow-Downs


        Lord of the Rings: War in the North - Sarn Ford, Barrow-Downs
        This is one of our series of posts on Lord of the Rings: War in the North Walkthroughs and Cheats (exploits) for the Single Player campaign. For the index of all our posts, click here.

        Sarn Ford
        • Item Sets in Store:
          • Helmet: Bowmaster, Wanderer's Cap
          • Shoulders: Dragon-Fire
          • Chest: Adamant
          • Gloves: Marksman
          • Leggings: Bowmaster
        Barrow-Downs
        • The Barrow-Downs is two long hikes before any Town Portal. Because of the wide spaces, you can typically spot enemies from afar and might end up doing a lot of shooting, especially at Barrow-Wights. Try not to loot the small burial mounds (the stone piles) or any crates unless you are looking for ammo, since any ammo found after you are at capacity disappears. If you are at capacity, manually drop a stack of ammo (select "Give", then "Drop") so you can pick it up later.
        • Barrow-Wights: Andriel's Sanctuary can block the stones it hurls. Optionally, duck behind some sort of pillar (especially in the Tomb of Amon Gorthad). Kill the zombies it raises to free your allies to shoot, as they have unlimited ammo.
        • Sons of Cardolan Tombs:
          • The first two tombs are in a large field just after the first trolls and a narrow passage. On your left you will encounter the Second Tomb before you encounter the First Tomb on your right. If you clear the Second Tomb and Third Tomb first and/or leave the map and return via the Town Portal, you may not be able to enter the First Tomb. The farthest you can go is the glowing barrier that tells you to gather your party, but it won't change to "[E] Proceed".
        • Town Portal 1: Item Sets in Store: (Unless you happen to find Alliance boots as loot, this is the earliest you can complete the Alliance set)
          • Helmet: Adamant, Defender, Warlord
          • Shoulders: Warlord
          • Leggings: Bright Flame, War-Wise, Warlord
          • Boots: Alliance, Stronghold
        • Town Portal 2 (inside the Tomb of Amon Gorthad): Item Sets in Store:
          • Helmet: Stalker
          • Chest: Marksman
          • Gloves: Stalker - can complete set
          • Leggings: Alliance
          • Boots: Bright Flame, Dragon-Fire, Stronghold
        • Luin: Follow him closely until you reach and clear the dead on the ramp up to the door to the final chamber. If you do not, or if you reload your game, he lays on the ground and will not follow to the next area.
        • Final boss Barrow-Wight:
          • This fight cycles in three stages: Zombie minions, Kilaren, Energy Pulses.
          • Kilaren can attack with Sweeping Attack and Crushing Wave, but is generally easily defeated. Because Luin is very aggressive, you can typically let him engage Kilaren while you stand off and shoot until Kilaren is vulnerable to a Critical Strike.
          • When the Barrow-Wight calls back Luin, retreat your party close behind a pillar. This will shield them from the green energy waves which cannot be dodged.