Showing posts with label x-men legends 2. Show all posts
Showing posts with label x-men legends 2. Show all posts

Tuesday, October 4, 2011

X-Men Legends 2 - Walkthrough - Act III


Starting A New Game in X-Men Legends 2: Rise of Apocalypse (for PC) - Walkthrough - Act III

This is one of our X-Men Legends 2 walkthrough / cheats / mods posts. For an index of all X-Men Legends posts, click here.

  • Some areas may require you to break through walls to ge around obstacles, but the action here is still pretty straightforward. In many areas, you can look into the next room by being close to a wall. This then allows you to use indirect fire powers (such as Storm's Blizzard) without fear of retaliation, especially if you can keep your party members from pathfinding their way through a door to attack your enemies.
  • You start to encounter several enemies with Invulnerability except to certain maneuvers.
    • You probably have to hit them several times with the indicated combo to deactivate the invulnerability.
    • Experiment with various characters to see if their powers will ignore this. For example, Scarlet Witch's Hex Bolt, Hex Locked, and Reality Shift can still damage targets even while their invulnerability is active.
    Sugarman
    Really tough in melee, and his tongue attack is quite fast. If you don't move quickly, he can hit you with it repeatedly and keep knocking you down.

    • He can hit you quickly and repeatedly with his Tongue attack and never give you a chance to act. If you can't get away from the Tongue attack, switch characters. He should then redirect his attention to another character as he is very focussed on pursuing whichever character you are controlling. Use the Call Allies function to have your party attack him instead of follow you.
    • The Tongue attack fires straight forward and cannot hit targets above, below, or to the side. You can therefore sidestep or jump away. You can also run and keep him frustrated by going up and down the stairs. This lets a support character cast group buffs or healing.
    • He needs to turn around to use his Tongue attack since it fires directly forward, so you could briefly switch characters to someone behind him and pound on him, then switch to another character once he has you targeted by his Tongue attack. A strong melee character can actually make short work of Sugarman in less than 30 seconds if you can stay on his flank.

    X-Men Legends 2 - Walkthrough - Act II


    Starting A New Game in X-Men Legends 2: Rise of Apocalypse (for PC) - Walkthrough - Act II

    This is one of our X-Men Legends 2 walkthrough / cheats / mods posts. For an index of all X-Men Legends posts, click here.

    Sauron

    • Try to have a character with either a fast ranged attack (e.g., Jean Grey's Telekinesis) or an indirect attack that starts at the target (e.g., Storm's Lightning). This will make it easier to attack Sauron while he's flying around.
    • Once on the ground, you have just a few seconds to pound on him before he stuns everyone and takes to the air again. The stun seems quite unavoidable.

      Mikhail Rasputin
      Another multi-stage boss, and this one quite irritating.
      • Stage 1: Duplicates
        • To take a break, you can go to the edges of the room. Generally this will draw maybe 1 to 3 duplicates. Defeat them and you should be able to take a breather.
      • Stage 2: Force Field
        • To lower the force field around Mikhail, you need to activate consoles on each of the four pads.
          • Mikhail can transform consoles into minions. You need to defeat them to transform them back into a console.
          • You can only activate a console on each pad once, so you need to move around to each console, and defeat a minion while it is on the console. When a minion is eligible to turn into a console you can use, it will have an arrow on its head. If the console that is created is valid, it will have a green arrow on top of it.
          • Mikhail's energy beams fire more quickly when there are fewer force fields. They cannot penetrate objects, so you can hide your active character behind one. They cannot hit fliers, so you can hover over a console and wait for your allies to defeat an enemy on a valid pad and get you a console to use.
          • Teammates mostly automatically leap over console beams, so just focus on keeping your currently controlled character out of trouble.
      • Stage 3: Mikhail Time Slow
        • Once the force fields are down, you enter the final phase of combat. Mikhail can slow time for everyone, whereupon he rushes in to pound on the currently controlled character.
        • Mikhail can transform crates into minions, but only if they are on the screen. If you don't move too far from the initial area, he won't have anything to transform into a minion.

      X-Men Legends 2 - Walkthrough - Act I


      Starting A New Game in X-Men Legends 2: Rise of Apocalypse (for PC) - Walkthrough - Act I

      This is one of our X-Men Legends 2 walkthrough / cheats / mods posts. For an index of all X-Men Legends posts, click here.

      General Notes
      Act I is pretty straightforward. When you are putting together your team, try to have a healer as it lets you fully heal between fights without resorting to potions. You probably won't get any healing abilities until level 14, however.

      Combat is fast and furious and prone to traffic jams. The sooner you get area effects or area stun (even for a very short while), the better.

      The only tough encounters here are the bosses, as you are still at a low level. We have general tips on bosses in this post -- scroll down to General Hints.

      Because you have teleporters on your team (Nightcrawler; and once you have finished the game, you can unlock Deadpool) some very few locations will require a teleporter. There is one such location where a door cannot be opened but you can teleport into the room to destroy two controls to lower force fields.

      Abyss
      The final encounter here is against Abyss. He has a whirlwind power you cannot defend against and knocks you down at the end, but it isn't really dangerous except that he usually gets a free melee hit against you afterwards. His melee attacks are very long range and do a lot of knockback, although this can result in pushing you out of the way and then you can quite safely use ranged attacks. Keep your distance and use Call Allies to get your teammates to attack him with powers instead.

      When he flees, you can take your time clearing the room of containers before following him to the dirigibles. Once there you have a full minute and can spend some of it smashing the many densely packed crates for goodies.

      On the dirigible, you need to grab the bombs he throws and throw them back at his dirigible. If you try to leap or fly across, you will be dragged down between the space between the ships and be instantly KO'ed. If you hit anyone else, it will explode and harm you but may not harm your dirigible.

      When Abyss's ship has been destroyed, Abyss will hop over. Leave him for your teammates and instead keep your distance and focus on the soldiers and collecting health potions for your teammates. If you get too close to him, he'll just knock you down, giving the soldiers free hits against you. At this point you can either take a strong melee character or a character with area effect powers to clear the soldiers quickly. This is the final tough encounter against Abyss. Once defeated here, he sucks the team into an extra-dimensional space.

      Once inside him in the extra-dimensional space, take out the flying creatures then activate the four bombs. Nothing tricky here.

      X-Men Legends 2 - Starting a New Game and General Hints


      Starting A New Game in X-Men Legends 2: Rise of Apocalypse (for PC), and General Hints

      This is one of our X-Men Legends 2 walkthrough / cheats / mods posts. For an index of all X-Men Legends posts, click here.

      Starting a New Game
      Before you start a new game, you may want to consider modding it a bit, or doing certain things to prevent having to replay the entire game from the start.

      • Unlocking Characters
        • You can unlock Deadpool, Iron Man, and Professor Xavier by adding the following lines to the end of ...\Scripts\act1\sanctuary\sanctuary1.py:
        unlockCharacter("ironman", "" )
        unlockCharacter("professorx", "" )
        unlockCharacter("deadpool", "" )
          • You can then go to the Genosha Sanctuary again to unlock those characters. Or, if you are starting a new game, the characters will be unlocked when you finish the tutorial and reach the Genosha Sanctuary for the first time.
        General Hints
        We have hints everywhere throughout our walkthroughs. These are just some hints that don't belong anywhere else.
        • There are basically four types of characters: Specialists and Generalists, Power and Melee.
          • Power characters prioritize stats in order of Focus, Speed, Body, Strike.
          • Melee characters prioritize stats in order of Strike, Body, Speed, Focus.
          • Specialists advance in only 3 stats, at a rate of +5/4 levels, +2/4 levels, and +1/4 levels. At level 99 this is +123, +49, +25
          • Generalists advance in all four stats: +4/4 levels, +2/4 levels, +1/4 levels, +1/4 levels. At level 99, this is +99, +49, +25, +25.
        • Ability scores are capped at 250 before equipment. Once you max a score, future increases from level gain are wasted.
          • Each level you get 4 points to add in any way you like (total 396 over 99 levels). You can bank these. As a general guideline we recommend you spend about 80-100 on your main attribute (Focus or Strike) and 150 on Body. This way, you still have room to let levelling maximize those attributes.
          • Tech stations can add a total of +30 to each stat and can increase them beyond what you can do with Attribute points from levelling up.
            • +Body
              • +2 - Act 1, Grand Hall 
              • +4 - Act 2, Nuwali Shrine
              • +6 - Act 3, Madri Antechamber
              • +8 - Act 4, Stockade
              • +10 - Act 5, Temple of Anubis
            • +Focus
              • +2 - Act 1, Desolate Mesa
              • +4 - Act 2, Beyonders Sanctum
              • +6 - Act 3, Madri Cloisters
              • +8 - Act 4, Pantheon
              • +10 - Act 5, Temple of Sekhmet
            • +Strike
              • +2 - Act 1, Dead Zone
              • +4 - Act 2, Elemental Tomb
              • +6 - Act 3, Infinite Engineering
              • +8 - Act 4, Perimeter Platforms
              • +10 - Act 5, Vault of the Ages
            • +Speed
              • +2 - Act 1, Cerci Burrows
              • +4 - Act 2, Jungle Pass
              • +6 - Act 3, Core Interior
              • +8 - Act 4, New York West Side
              • +10 - Act 5, Hall of the Dead
            • Health
              • +10 - Act 1, Larvae Chambers
              • +20 - Act 2, Jungle Ruins
              • +30 - Act 3, Fusion Core
              • +40 - Act 4, Tower Engineering
              • +50 - Act 5, Ra's Mouth
            • Energy
              • +10 - Act 1, Genosha Seawall
              • +20 - Act 2, Nuwali Corridors
              • +30 - Act 3, Genetic Processing
              • +40 - Act 4, New York North Side
              • +50 - Act 5, Ancient Labyrinth
          • Danger Room missions can add to stats and increase them beyond what you can do with Attribute points from levelling up. Challenges improve only the indicated character.
            • +9 Body
              • Moves 104 - Throw
              • Moves 106 - Knockback
              • Moves 202 - Popup
              • Survival 301
              • Assault 303
              • Sabotage 401
              • Survival 404
              • Survival 504
              • Nightmare 504 - Bastion
              • Challenge - Cyclops
              • Challenge - Juggernaut
            • +10 Focus
              • Teamwork 105
              • Moves 108 - Stun
              • Qualifying Exam 100 - Lady Deathstrike
              • Moves 201 - Trip
              • Qualifying Exam 200 - Sauron
              • Teamwork 403
              • Defend 503
              • Qualifying Exam 500 - Stryfe
              • Nightmare 502 - Sauron
              • Nightmare 505 - Stryfe
              • Challenge - Phoenix
              • Challenge - Magneto
              • Challenge - Rogue
            • +6 Strike
              • Moves 103 - Triple Hit
              • Assault 203 - Strike
              • Teamwork 302
              • Defend 402
              • Assault 502
              • Nightmare 503 - Sugarman
              • Challenge - Gambit
              • Challenge - Iceman
              • Challenge - Colossus
              • Challenge - Bishop
            • +8 Speed
              • Setting 102 - Throwing
              • Combined Powers 107
              • Defend 204 - Speed
              • Destroy 304
              • Qualifying Exam 300 - Sugarman
              • Graduation Exam 400 - Bastion
              • Protect 501
              • Nightmare 501 - Lady Deathstrike
              • Challenge - Toad
              • Challenge - Scarlet Witch
              • Challenge - Sunfire
              • Challenge - Nightcrawler
              • Challenge - Storm
              • Challenge - Wolverine
        • Bosses are very challenging because they target your currently controlled character and tend to do a lot of knockback.
          • In general, try to choose a ranged attacker, and in the meantime use the Call Allies (C) button to get your teammates to attack.
          • If possible, have the chosen character be either a booster (can cast buffs, especially healing, such as Scarlet Witch, have area effect attacks, or attacks that manifest at the target instead of having to be aimed (e.g., Storm's Blizzard).
          • Teammates not being controlled y you seem to do remarkably well against bosses. Also, they will automatically use health potions.
          • The character you control should run away from the boss. Since it is pursuing you, it will generally leave its flanks open to your teammates. If the boss is a melee attacker, try to go to some vantage point or position where the boss will have trouble pathfinding to you.
        •  Be careful about any opponent that has a damaging aura (such as a green radiation aura).
          • You can't really pull back your allies except by running away far enough, so you will either have to commit to using a lot of potions, trying your own healing powers, or taking your chances and pulling back to regroup. If you do the latter, you may be able to draw out the enemies and focus on one at a time.
          • If you don't watch it, your AI-controlled characters will rush into melee and get themselves killed. They won't necessarily target the damage-aura opponent first, and even if they do they might end up with very little health left.
        • If you find the Danger Room time limits challenging, or just don't want to be bothered with the stress of doing them quickly, try our X-Men 2 Danger Room time mod, which gives you an hour to complete objectives.

          X-Men Legends 2 - Walkthrough, Cheats, and Mods


          X-Men Legends 2: Rise of Apocalypse (for PC) - Walkthroughs, Cheats, and Mods

          This is the index of all our X-Men Legends 2 walkthrough / cheats / mods posts.

          1. Starting a New Game - Things you may want to do before you start a new game, to avoid too much re-playing. Some general hints.
          2. Missions
            1. Act I - Genosha
            2. Act II - Savage Land
            3. Act III - Apocalypse Bases
            4. Act IV
            5. Act V