Chieftain / Warlord Skills
- Skaven Chieftains and Warlords have the same skill set.
- You get every skill at rank 0 as long as you fulfill the prerequisites.
- Any skill with no skill prerequisite deserves special attention because you can bank your points and get 5 ranks of it immediately when you reach the necessary level, instead of spending your points on low-level skills you may not want.
- Look for passive skills that require no mana, because one or two really good skills on a hero will monopolize use of the mana pool anyway.
Whirling Doom (Level 0)
- The hero whirls his weapon, damaging all enemy targets around him for 1 HP with 15% chance (+3% per rank) to hit.
- Each attack has a 4% (+4% per rank) chance to increase the next attack's speed by 50%.
- Increases the hero's armour by 0.4 per rank.
- Increases HP by 1 per rank.
- Increases move speed by 2% per rank.
- The hero's attacks decreases the target's morale by 10% faster per rank.
- Gives Magic and Morale immunity for the hero for 10 seconds (+2 seconds per rank), and increases damage by 1 at the cost of 50% armour and 33% chance to hit.
These skills are only available during a duel. All other skills that need to be activated are disabled. Therefore, any points put here may be unavailable most of the time, and specializes your hero into an anti-hero build. Even so, it is hard to say whether you will get enough mileage out of a duelist hero because after a bout, he may have low health and no be able to handle a second bout. Damage is typically done by attrition unless you have invested a lot of points.
The Thirteen Blades (Level 0)
- Increases the hero's attack speed by 50% (+10% per rank) and the chance to hit by 10% (+2% per rank). Lasts 6 seconds.
- Reduces the damage suffered by t he hero by 1 at the cost of 3 morale points (-0.5 points per rank). Lasts 10 seconds.
- Instantly reduces 15% morale of the opponent (+3% per rank) and breaks spellcasting.
- 8 second casting time.
- The hero gains the ultimate frenzy, empowering his next 3 attacks to do 4 damage each (at +5% chance to hit per rank). Additionally, these empowered attacks will restore 5 morale (+1 per rank) to the hero for every hit.
- Gives 5% chance per rank to do 1 extra damage with melee attacks.
- When entering the duel, the hero gains 1 HP per rank.
- When entering the duel, the hero gains 10% of his maximum morale, per rank.
Passive Command skills work on the hero if they are not attached to a regiment.
Magical Ward (Level 0)
(no prerequisites) > Dragonslayer (Level 5)
Magical Ward (Level 0)
- Increases the hero's and the attached regiment's magic resistance by 0.5 per level.
- Forces the attached regiment to suffer the hero's wounds for 20 seconds. The regiment will also be immune to morale effect for the duration. -5 power cost per rank.
- The hero's and the attached regiment's chance to hit increases by 2% per rank.
- Increases the hero and the attached regiment's chance to hit while charging by 5% per rank.
- Curses the target for 15 seconds. Every successful hit against this target will restore the morale of the attacker by 2 morale points (+0.5 morale per rank).
(no prerequisites) > Dragonslayer (Level 5)
- The hero's and the attached regiment's chance to hit against large units increases by 2% per rank.
- The hero's and the attached regiment's maximum morale increases by 2% per rank.
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