Wednesday, January 19, 2011

Star Wars: Empire at War - C3PO and R2D2



Star Wars: Empire at War - C-3PO and R2-D2
This is a hint / walkthrough for a hero in Star Wars: Empire at War. The index of all our guides for Empire at War is here.

On Land
  • They count as 0 points toward your Unit Capacity. You might as well take them because they are hardy enough to soak a few hits, and their sight range is longer than your other units -- They can spot an Anti-Infantry Turret before it fires; they can see an Anti-Vehicle Turret at the same range as it is allowed to fire.
  • Their Repair ability can affect Turrets on Build Pads, but not other types of buildings on Build Pads (e.g., Vehicle Repair Stations or Bacta Healing Stations).
  • Their Repair ability takes a fixed amount of time, but also restores any Vehicle or Turret to full health no matter how much damage they had sustained. Shields are not regenerated.
  • They are healed by Vehicle Repair Stations instead of Bacta Healing Stations, and do not benefit from infantry dugouts.
  • They have no ability to attack anything other than by taking over enemy Turrets. You can shield them briefly from enemy turrets by moving another unit up first, but they still won't last long against a Turret, especially an Anti-Infantry Turret. It is probably best to send them in while a Build Pad is still constructing a Turret. However, if you do try to take an active Turret, move them right up to the base of the Turret first, thereby putting them behind the Turret's minimum range so they can't be shot at while they hack it.

In Space
  • They are stealth units and you can bring them into orbit to spy on the enemy the same way you can bring a Smuggler or Bounty Hunter into orbit.
  • Even if you bring them with your space invasion force, they do not appear in the space battle map.

Star Wars: Empire at War - Mon Mothma



Star Wars: Empire at War - Mon Mothma
This is a hint / walkthrough for a hero in Star Wars: Empire at War. The index of all our guides for Empire at War is here.

On Land

It is not possible to bring Mon Mothma into a land battle to attack a planet.

In Space
You start with her in the Rebellion Campaign, so take her on tour immediately and queue as much as you can each time to get the 25% cost discount.

Star Wars: Empire at War - Raymus Antilles / Sundered Heart



Star Wars: Empire at War - Raymus Antilles / Sundered Heart
This is a hint / walkthrough for a hero in Star Wars: Empire at War. The index of all our guides for Empire at War is here.

On Land

It is not possible to bring Raymus Antilles into a land battle to attack a planet.

In Space
Raymus Antilles pilots a slightly larger CR-90 Corvette, the Sundered Heart, which according to Star Wars lore has various upgrades and add-ons, including an Energy Flux Device on which the Weaken Enemy power is based. Because Corvettes are fragile to begin with, this is probably best used in synergy with the ability of the larger Rebellion ships to boost their shields temporarily.
Sundered Heart is listed as being 2 Population Points, but sometimes does not count toward the 25-point total you can bring into space combat.

Star Wars: Empire at War - Emperor Palpatine



Star Wars: Empire at War - Emperor Palpatine
This is a hint / walkthrough for a hero in Star Wars: Empire at War. The index of all our guides for Empire at War is here.

Emperor Palpatine's build-cost discount is on top of any discount you may get from having certain planets. It does not stack with Colonel Veer's discount for AT Walkers. And because items in the build queue are pre-paid, you may as well keep him on the move, going on a survey of all the planets, especially as in the late game, a space station can cost 6000 credits and an Imperial Star Destroyer more than half that (plus you'll want to queue a lot of them).

On Land
  • Like Darth Vader, the Emperor can reflect laser fire. So, when his health is high, he is basically immune to any amount of light laser fire (e.g., from infantry or natives) coming his way. He can therefore draw their fire, and when they've clumped together nicely, you can move in close to use his Force Corruption power (which has a very wide radius and a very slow recharge rate) to his side or kill them en-masse with his Force Lightning, which has remarkable range and wide triangular area of effect.
  • Those close to him are affected by some sort of Dark Force effect that appears to eventually kill them. Units that are Force Corrupted will also slowly die, but more quickly--so use them quickly.
  • Both infantry and land vehicles can be converted by Force Corruption, but not turrets, buildings, or T-47 Air Speeders.
  • Emperor Palpatine counts as Infantry except when it comes to dugouts -- Unlike regular infantry, he does not benefit from the constant healing provided.
  • Emperor Palpatine and Darth Vader can attack buildings and turrets from a distance, but they cannot both do so simultaneously -- One will move in and use their light saber.
  • Force Lightning only works on infantry.

In Space
In space combat, the Emperor is attached to a cruiser but grants no special powers.

Star Wars: Empire at War - Colonel Veers



Star Wars: Empire at War - Colonel Veers
This is a hint / walkthrough for a hero in Star Wars: Empire at War. The index of all our guides for Empire at War is here.

On Land

When you first get Colonel Veers in the Imperial Campaign, he comes with his own AT-AT, which means you can get going right away with land conquests without having to wait for an Advanced Factory to build you some AT-ATs. Carefully managed, just his one AT-AT can see you through comfortably.

His Maximum Firepower special ability only has a small area effect, and is probably better used to take down a critical building quickly (like a shield generator or power generator) or to rescue a unit in a hurry.

Although the tooltip says he is a Field Commander, he does not provide the same benefits.

In Space

You only have to park him in orbit to get the discount on All-Terrain Walkers. And because items in the build queue are pre-paid, you do not have to sit him on a planet while the Walkers (AT-ST, AT-AT, or AT-AA) are building. Emperor Palpatine does not further reduce the cost.

Star Wars: Empire At War - Darth Vader



Star Wars: Empire at War - Darth Vader
This is a hint / walkthrough for a hero in Star Wars: Empire at War. The index of all our guides for Empire at War is here.

On Land
At a first glance, Darth Vader acts like a basic tank that's really hard to kill, but watch him carefully and you'll see that the more health he has, the more useful he is, so don't necessarily exhaust him and then run for the Bacta Healing Station (he regenerates, but very slowly, and possibly only when he successfully deflects laser fire; on Thyferra).

  • Vader can deflect laser fire. He does so more frequently and successfully when his health is higher. Sometimes, the fire reflects back at the attacker (so against lightly armored vehicles, he can actually just stand from afar and reflect blaster fire back until they are destroyed), but sometimes it ricochets and randomly hits something else -- possibly your own unit.
  • His Force Crush prevents a vehicle from moving or firing, so a dangerous vehicle can be pinned and rendered harmless while other units are moved up to assist.
  • When Vader attacks an Anti-Infantry Turret or Anti-Vehicle Turret, if his health is near-maximum, that Turret cannot fire while he has his attention on crushing it with the Force (this is the animation -- NOT the Force Crush ability, which works only against vehicles). In such a case, you can neutralize a turret and move up other units to help him take it down quickly.
  • When his health is less, the Turret can fire back, and he can also try to deflect the fire. The less health he has, the more successfully the Turret will hit him. It is tricky to support him at this time because the Turret will often change targets to hit something less vulnerable than Vader, and may well kill it even with Vader hampering it.
  • Darth Vader counts as Infantry except when it comes to dugouts -- Unlike regular infantry, he does not benefit from the constant healing provided.
  • Emperor Palpatine and Darth Vader can attack buildings and turrets from a distance, but they cannot both do so simultaneously -- One will move in and use their light saber.

In Space
As long as you keep an eye on the number of wingmen he has, Darth Vader in his TIE Advanced x1 is essentially indestructible. He is so indestructible that you can send him in solo to destroy a Pirate Asteroid Base or Class 1 Rebellion Space Station.

Note that his wingmen are easily destroyed if he flees in a straight line and there is weapons fire right at him. Instead, you will probably have to micromanage and zig-zag your way out of weapons fire. Be careful when you have the battle on accelerated time and Darth Vader is engaging a Corellian Corvette, as they have a lot of lasers in each volley, and a lucky spread can decimate his wingmen.

Star Wars: Empire at War - Yavin 4



Star Wars: Empire at War - Yavin 4
This is a hint / walkthrough for a planet in Star Wars: Empire at War. The index of all our guides for Empire at War is here.

Imperial Campaign

Space Battle

Nothing special.

Land Battle

A tough mission because you start with only three units, and Building Pads are far away, so you have to move quickly before your units die from attrition.
Start with Emperor Palpatine. Secure the building pads at the first Reinforcement Point and build one Vehicle Repair Station and one Anti-Infantry Turret. For initial reinforcements, get an AT-AT and an AT-AA to protect it against Speeders and provide covering long-range covering fire with flak cannons. Get Stormtroopers from the AT-AT as soon as it is safe to do so.
You can also try swapping the AT-AAs with SPMA-Ts and instead of an Anti-Infantry Turret, build an Anti-Aircraft Turret.
While the initial forces hold the reinforcement point, move Palpatine to the second Reinforcement Point to get two more units. Typically there will be a sizable force there. If you are lucky and are not under fire from artillery, you can try dashing Palpatine in and Force Corrupting most of them in one go. Otherwise, call a Bombing Run and run back to a Bacta Healing Tank.
Once you have secured two more points of Unit Capacity from that second Reinforcement Point, bring down an SPMA-T (or an AT-AA if you chose an SPMA-T to support the AT-AT) -- but bring it down at the initial Reinforcement Point, not the new one. For the last unit, choose anything you like. I typically take a Field Commander for the additional sight range and unit health.
If it is safe to do so, bring Palpatine back. You can now take either the short road to the northwest -- and generally face stiffer opposition coming straight down from the base -- or loop around to the second Reinforcement Point, which has several Building Pads, then continue your final push into the base. Just proceed cautiously and heal your units when you come to a building pad. Keep your units close but with the AT-AT always in front to soak artillery fire you can't avoid. Try to keep your Stormtroopers as you need them to cover your armor and artillery if the enemy gets too close.

There is a Rebel Training Facility marked as a star in the southwest corner. It is not a mission objective, but the tooltip will say it is useful to destroy. It is not clear what destroying it does for the campaign.